Tuesday, November 6, 2007

signage

Look into the following methods for applying signage systems to the building facade and interior in order to dramatically enhance the visual appearance and the interactive information strategy of the building.
  • Printing methods, silk screening etc..
  • LED, fiberoptics and other illumination types
  • Interactive Displays
  • surface-etching and Engraving
  • Lamination techniques

teams collect information in 11x17 format printed and digital, due m nov 12

Monday, November 5, 2007

prefabrication



books reserved in library:
· Prefab Prototypes: Site-specific Design for Offsite Construction
· Best Designed Modular Houses
· Prefab/ Arieff

1.Richard Rogers-Zip-up system, 1968;
2.Rocio Romero LV home;
3.Benthem Crouwel Architects – Benthem house;
4.KFN systems – two family house;
5.Shigeru Ban – Furniture house;
6.David Hertz – Tilt up house;
7.Choi-Campagna – The Slide rule house
8.Anderson-Anderson - Kennedy Residence
9.Marrowstone Island house
10.Arboretum of the Cascades
11.Cantilever house
12.Everglades Swamp house
13.Wurster Workshop
14.Chameleon house
15.Abiquiu house
16.Yosemite cabin
17.Organic Urban Living field
18.Amber Block
19.S.W.E.L.L.
20.Alchemy Architects, Wee house
21.Hanse Colani Rotorhaus
22. Peter Haimerl – Cocobello
23.Craig Konyk – up! house 1500
24. Craig Konyk – Hydra house
25.Office of mobile design, Siegal Jennifer - Ecoville
26. Suzuki, T – Atelier in a mountain

Choose two of the listed topics per team.
Study the structural concept with particular focus on the assembly of structure and skin. Copy the diagrammatic presentation of the assembly process for your own presentation.
Work by scanning info from books, present a summary in 11x17 format printed & digital. due nov 7

Monday, October 29, 2007

materials


Work in research groups of a maximum of 2 people per topic.


Materials:

1. Cardboard, Paper composites
2. Ceramics, ceramic composites
3. fiberboards
4. Foams, hard & soft
5. Foils
6. Membranes (teflon, nylon..), ultra strong textiles…
7. Metals, ultra light metals
8. Plastics, fiber reinforced plastics..
9. Wood, Composites…

Present a summary in 11x17format. print 3 copies each material research, due fr nov.2



Thursday, October 18, 2007

Research Phase construction

Work in research groups of a maximum of 2 people per topic.
Needs to include a Diagrammatic presentation of concept and at least one exciting example of built structure.

Present a summary in 11x17format. We will combine the research into a reference book for use by the entire studio. You will not be limited to your research topic during the design phase.

  1. Structural systems:

1. curved trusses
2. Rigid Frame: space frames
3. Rigid frame: geodesic surface
4. Rigid frame: lattice surfaces
5. Self-supporting shells – compressions surfaces
6. Tensile Structures/Membranes – tension surfaces
7.Domes
8.structural honeycombs
9.pneumatic structures (optional)

print 3 copies each structure research
print 3 copies each design research (last assigm pavilions)

all due wed 24 (day of midtern review)

Wednesday, October 10, 2007

Berlin Hauptbahnhof

Now you are asked to make a proposal for the actual counterpart, the Infobox to be situated on the south-plaza of former “Lehrter Trainstation”.

Description/ Masterplan Program:
The whole site development (see copy “city masterplan”, MK1-MK9, train station) proposal envisions areas of total 220.000qm, with 33% of it used as residential areas. Approximately 100.000qm office space, ~11.000qm retail spaces on all ground floor levels, leave ~20.000qm for residential use in most of the blocks. The trainstation itself is considered to provide for an additional 20.000qm retail areas.

The infobox’s major use will be that of an indoor public space focused on the nearby construction. All persons involved in the construction-site, such as developers, local architects will make special use of the building for exchange with the public via presentations etc...Refer to the precedent on the Potsdamer Platz for further illustration. The program needs to incorporate also the spirit, ideas and concepts of the previous research phases. This means to think the extension of the project to the virtual global space. After several years when the whole site is fully developed, the infobox needs to move on as well, the virtual might stay. Therefore the actual infobox should be a temporary building with a transitory feel to it, and its design needs to be flexible in that in could be adapted to a variety of sites.

The infobox brief/ program should include but is not limited to:
-exhibition space (digital & traditional media)
-conference/ media hall
-office space
Optional:
-cafeteria
-shop/ kiosk
-functional areas/ circulation areas/ construction space

Total area should not exceed 500 qm

Consider the strategic placement of the infobox on the site. Be aware that there needs to be enough space left around the construction sites of the future buildings (masterplan!) for machinery, cranes, trucks etc...There is also a highrise office building in the middle of the site to respect.
Special attention should be made to:
construction technique, contur-line building (figure-ground), Proportion, Relationship openings- massing, Organization of openings, Natural daylight, Noise, etc…

building-street relationship; pay attention to public infrastructure systems, open plaza-concepts for air, light; entrances to the plaza, etc.; consider the site work is under way – be careful how to ground the building;
building / unit
- typical plan – and sectional conditions; aspects of infrastructure (circulation- vertical and horizontal connections) and programmatic distribution (unit/s and building); space for structure- material- mechanical services.
Building system/ components
– construction system needs to fit in industrial shipping containers!

Requirements: (teamlevel 2 persons) scale 1/16”~1:200

· digital sketch drawings, draw up your first concept thoughts about the Infobox! Consider it to be the extension of the vitual site!

· diagrams; plan & sections diagrammatic - scale 1/16”~1:200

· mass models/ 3D-pattern models/ parties; scale 1/16”~1:200; minimum 3 schemes;

· design presentation: one architects “pavilion” selected from the list (analog 11x17 pdf & digital ppshow), analyse general dimensions, exterior cladding, cladding joint, structural system & material, structure joint details, floor-wall connection, daylight system, program, access, infrastructure& circulation system etc..

designer pavilions:

1. V. Acconci, River Mur building

2. B. Tschumi, Video Gallery, Groningen

3. K. Oosterhuis, E-motive house

4. K. Oosterhuis, Web of North Holland

5. L. Spuybroek, Nox, Freshwater-Saltwater pavilion

6. Toyo Ito, Serpentine Gallery

7. Toyo Ito, Parque de la Relajacion

8. Renzo Piano, IBM traveling exhibit pavilion

9. Berhard Franken, BMW pavilion, the bubble

10. Bernhard Franken, BMW Dynaform

11. Shigeru Ban, Japan Pavilion, Expo, Hannover 2000

12. Shigeru Ban, Paper Studio 2003

13. Shigeru Ban, Centre d’Interpretation du Canal de Bourgogne

14. Monika Gora, Octatube, Greenhouse

15. M.Goulthorpe, decoi, Miran Gallery

16. Anish Kapoor, The Cloud

17. Siza & Souto de Moura, Serpentine Pavilion 2005

18. Future Systems, Lords Cricket ground

Thursday, October 4, 2007

Berlin

BERLIN

In the 20th century the conventions and experiments of Berlin’s architecture and urbanism have had a guiding influence on construction all over Germany. Whether Kaiserreich, capital of the German Reich, centerpoint of the cold war or political stage for the reunification strategies, public planning and its results were visionary for its time but ideologically surpassed some years later.

Still visible is however the tabula rasa executed on the city through different political systems: from the razing for the “Welthauptstadt Germania”, the bombings of world war two, the postwar execution of the Charta of Athens with western super-highways and communist neo-klassizist magistrals to the new towns of the sixties and seventies and the critical reconstruction of the eighties.
Urbanism in Berlin is “a mindless pendulum movement where the acceptance of one particular doctrine leads - as surely as day follows night- to the adoption of its exact opposite a few years later: a negative sequence in which every generation ridicules the previous one only to be annulled by the next…it condemns the discourse of architecture to become an incomprehensible chain of disconnected sentences.” Following this analysis of Koolhaas,Berlin’s approach to heal any mistakes done from the fifties to the seventies with a renewed historical consciousness; the 18th century grid and its street and plotlines are once more the new paradigm of German urbanism.
Already in the mid eighties, set under pressure for reasons of political party ideology and demographic statistics, Berlin started to invest in large urban planning projects known as the IBA, focusing on the city center with new housing experiments. The texture of the old city started to be the base plan for any new planning subordinated under the now fashionable doctrine of “critical reconstruction” understood as a critic of the modernist ideas and the Charta of Athens.
Against the backdrop of two political systems and their ambitious urban planning and architectural competition, the reunification challenged the new ruling power. Huge prefabricated housing slabs in the communist part of the city were still under construction and the outdated city infrastructures, until now separated and neglected, needed to be joined again. While any planning coordination by the municipality for rushed international Investor-projects and additionally urgent necessary competitions were still unorganized, 300 milliards of DM have already been invested in major constructions. The historic Friedrichstadt, Potsdamer Platz and the Spreebogen and its major representative projects were under construction when in 1996 the “Planwerk Innenstadt” was presented to the public as an overall planning strategy for the center of the city. As an effort to get at least some influence onto the already investor-generated city development in Berlin, out of control since the early 90’s, the municipalities and the planning authorities set up in a working process of three years the new zoning regulations as a kind of historic beautification program. Already heavily criticized during its inception, the proposal is a historic interpretation of the “urban city” according to Habitat II, with densification and mixed use at the level of the 19th century Berlin “quarter” and block structure. With short distances between living and working, compared to the suburbs, the public infrastructure and amenities would be used more efficiently and it seemed the simplest solution.

However, since 1990, just after the reunification of the two German states and due to the reclaimed freedom, Berlin is characterized from an enormous mobility. The historic center is loosing inhabitants mostly to the suburbs but also to the other surrounding city areas. The exodus from the center triples the amount of other city areas, mostly for lack of housing in good condition. A big problem is that especially the middle class, the economically most secured group, is leaving for the suburbs because the existing aged housing does not satisfy their requirements of size and amenities. As a result the typically heterogeneous quarters change into ghettos of the economical poor social classes. During the nineties, the public housing policy was regarded as secondary to the prestigious national projects, but is becoming now an acute problem for the city, following demographic scenarios of an increase of the city population to five million inhabitants by 2010. The 90’s solution of a quick and fast production meant that 46% of all planning was directed to developer areas and new towns in the rural suburbs. Still, out of 130.000 new apartments, only 8.000 were built in the center, compared to massive new central office space for over 200.000 workers. Berlin’s new building law regulations were investor friendly and reversed the dwelling/office mix of 90/10 to 15/85, while the FAR (Floor Area Ratio) increased from 2.0 to 6.6 in developing areas. The low obligatory percentage of 20% for dwelling that had to be included with new construction during the nineties, resulted typically in standard penthouse floors or boarding houses. Dwelling was pushed to the seams of the city by other more profitable uses.

With focus on housing in the new rural areas, Berlin is now paying not only additional service and maintenance but also cost intensive public post-infrastructure such as schools, kindergardens while the same institutions maintained in the center are gradually emptied.
Berlin
is still today characterized through car-oriented mono-functional low-density habitations according to post war modernistic urban strategies and vast open areas in large parts of the inner city. The city is not only suffering from the derelicted city center but also vast swathes of redundant industrial land- brownfield sites- that illustrate our industrial legacy and the break-down of the inefficient communist state industry or the globalization of the western market economy. These areas in itself are a task for re-use, recycle, and regeneration before even touching the country-side.
The fast pace of development in Berlin needs to involve the citizens in a more immediate and direct manner in order for the administration and public policy to have continuous feedback and address the “real problems” of the city. The Infobox at Potsdamerplatz was a small but successful step forward to keep not only residents, but also international visitors “up to date” on one of the biggest building projects in city history.

You are asked to develop an organizational concept for the virtual space and a potential link/s between your actual project and the parallel web project. You start by building your project for virtual space first (it might be built in second life) and at the same time decide how and what might be transformed to the actual site.
Keep in mind the steps to develop a strategy for your virtual site.

  1. the information structure of the site; how is information displayed and accessible? Texts, icons, transformation options etc.
  2. the spatial characteristics of the site; are there different possible ways of circulation through the web-site which you can describe and draw? diagrams, animations? Can you move freely in three dimensions? Can you access information in three dimensions?
  3. links to actual sites, locations; (videocam, projector option, etc.)
  4. the effectiveness of the interactivity of the site;
  5. Which of the technological aspects are useful for your infobox, and how and where could these be implemented?

Thursday, September 27, 2007

structural pattern geometry


Can one push the underlying principle to its limits? What is the right tactic to get to the point where the systemic behavior proliferates variations?
Peter Eisenman’s term of repetition with difference is certainly one determining criteria.

At the basis of the following exploration of geometries towards new organizational structures at a larger scale, the strategies of transformation need to be guided by a series of concepts.

a) Inversion: An exterior surface is programmed on both sides, example: the roofscape being populated and having surface characteristics related to access and connection to other surfaces and planes below.

b) Continuity: A project engages predominantly multiple surfaces, which are interconnected such that the project utilizes as an example “roofed-over” facades, where one single surface receives a multitude of functions and properties. Like it fluently changes from roof to façade to floor and back etc..remember Ito…

c)Incongruity: A geometry emphasizes an inscriptive procedure of free massing with strategies like volume-within-volume sections. Some of the characteristic spatial results are incongruous and residual spaces, which are either constant in their succession or interrupted into separated and non-regular parts. ..remember the artists box…poche or not poche…

…and complement the conceptual strategies with skill techniques

techniques:
the pleat/ the fold: folds in the surface might create not only a deformation but lead to structural rigidness
the layers: either an offset to stack sheets, or a slice in the surface to attach to other sheets-stripes
the weave: bended stripes, or twisted bands form mesh assemblies which also lead to structural stiffness
the eggcrate: multiple perpendicular surfaces joined for a common seam create light but stable structures

Assignm.:
1.Develop the three major pattern generations further, by increasing now the scale according to the following dimensions:

Minimum distance between floor-floor/ roof-floor/ wall-wall about 3m.

2.Prepare Video clip of 3D pattern assembly from individual units to wholes for each of the 3 = pattern transformations as of last assignment in an animation. Choose one of the four schematic strategies A,B,C,or D for each pattern tree generation. due m10-01

Saturday, September 22, 2007

Assignm.:
continue to generate variations according to the pattern variation scheme for cases A,B,C,D. test each of your three geometry branches. due mon

fabricate physical models using appropriate materials from cardboard, paper etc..to explore the surface potential. due wed

Monday, September 17, 2007

rule based patterns 3D

An important question to answer will be: When does surface become deep? Do certain techniques accelerate new strategies towards the formation of original organizational structures? Apply one or several of the techniques acquired in the software skills workshops to generate surfaces, further develop and transform them.

You should specifically refer to surface modulations. This means that surfaces get informed or inflected by an extendable variation of interventions on the material and detail level -folded, cutted, sliced, pleated, laminated, layered etc..

Surfaces are initially either smooth or broken, depending on their tangency behavior being continuous or not. Modulations then effect changes in the surface such as folds foster structural rigidity, or such as weaves of bands supporting each other. Surfaces may be manifold in the beginning or get cut and sliced from an initial larger surface into single elements.

Modulations might be
-bending, slicing, bifurcating as some vertex manipulations.
-Extruding via joining vertex points or doubling
-displacement via translating a selections set of vertices

Assignm.:
3D shape designs of
three selected parties following the three individual pattern generations.
shape design needs to be scaled for one of the two following applications:
1. interior design application size (select appropriate product designs..)
2. exterior, façade modul size.(60x60cm to 70x70cm)

>maximum relief height 1.5cm

Print:
-3D development in 11x17 “ sheet

Deep surface


air at an unexpected location

With the addition of air, liquids and solids diminish their density. Something homogenous and solid transforms into a loose and perforated structure. The foam model indicates, that under circumstances yet to be clarified, the dense, the continuous and massive yields an invasion of the void. Air, the element most misunderstood, harvests means and ways to protrude into places, where no one expected its presence. Even more so, it brings into being strange places, which did not exist before. The process of becoming, is an occasion to watch the subversion of substance. By tradition, we are concerned with the potential to excavate substances and respond with suspicion or even guess transgression not to say perversion.
The aggregation of air filled voids, springs from a questionable victory over the solid, and as a foam like structure, appears to turn upside down the natural order within nature. It seems to be a bastard of material, emerging from an illegitimate marriage of elements. As opposed to this common disrespect of the seemingly vague, the latent, the close to arbitrary, and the irregular, the studio will take the foam model serious and work on a rehabilitation of its inherent processes and expressions.
In order to complement the widely used methodologies of becoming, such as drift, repetition with difference, processes of catastrophy or creative recombination, we will explore the term explication, in the sense of a discrete move from one condition to the next, like a continuous escape from the status quo.

Friday, September 14, 2007

rule based patterns II b

Continue to develop individual transformation paths and correct any past non successful transformations with ones not considered yet. Consider further the underlying hidden movements, since it is especially the upcoming potential 3D development in the next phase III, which will implement various techniques for further exploration to uncover new organizations.

Explain how the different modules come into perfect place, how they fit into the slot and how they form larger aggregations. A good way is to animate the modules like we saw in the 3DS car component assembly.

assignment m0916
Print:
2D development in 11x17 “ sheet
Digital:
2Ddevelopment in .pdf in - letter size, saved in folder.
Prepare Video clip of pattern assembly from individual units to wholes for each of the 3 = pattern transformation in an animation.

Wednesday, September 12, 2007

rule based patterns


Can the geometries we explore translate into different scales?

Individual sets of selected geometries are chosen with the perspective of current and future transformation potentials and dynamic scalability. The studio work will through each individual’s research establish a decision catalog, while exploring the possible performance of patterns. This phase II is dedicated to reveal the rules, tiling strategies, layers and constraints, which are at the basis of the selected geometries. Of particular interest is the different ways of transformation, modularization, combination and joining of single elements to larger entities, forming new patterns of complex organizations. Keep in mind that you are developing the concept and strategy for a virtual platform which needs to organize information and foster easy access.

Magic number: 3

diagram

The use of conceptual diagrams is a technique in design that helps to outline the virtual evolution of a project.
Its implementation generates a development of possibilities and potentials in nonlinear progression.
Important for the activation is its stage of non-deterministic, open orientation to the design process.
As one of the primary influences on organizational developments the use accelerates dynamic forces, behaviors and relationships. It is a ‘function’ to the process similar to a generative expediting device or catalysator. It is a performative device rather than based on merely representational characteristics.
According to Deleuze this implementation of diagrams is working like a schematic statement or an abstract machine in the role of a primitive function.

Assignm.: due friday sept 12:
Advanced 2D-shape design of selected parties. Each of three pattern geometries needs be understood in its tiling strategies and show evolution through transformation.
2D development in -36x48 “ sheet



Monday, September 10, 2007

pattern & geometry

The design research phase continues and you will accumulate 2D patterns, which form the genetic pool to generate evolutions of material systems later on. The field of exploration of geometries and patterns covers an open range along today’s discussion.

Analysis and representation methods chosen are in a first step digital images and adjacent diagrams uncovering the underlying geometry as a 2D figure. Individual sets of selected geometries and patterns are chosen depending on their different rules of repetition and multiplication. What is the inherent principle according to which the single module proliferates.

Magic number: choose 5

Reading: Schmidt, Patterns in Design; Agile Rabbit series;

“Do you not see the greatness of our age resides in our very inability to create new ornament? We have gone beyond ornament, we have achieved plain, undecorated simplicity. Behold, the time is at hand, fulfillment awaits us. Soon the streets of the cities will shine like white walls” Adolf Loos, Ornament and Crime (1908)

Adolf Loos dogma, postulated a century ago, established a modernist style code to be reassessed by entering into the realm of ornate pattern.

Print:
-2D development in -36x48 “ sheets
Digital:
2D development in .pdf in - letter size, saved in folder.



Saturday, September 8, 2007

workshop: Light & shadow

Take one of our containers, with dimensions below, that contains a void space. (for the exercise we thicken the walls to exaggerate)
each student will choreograph the movement of light across the interior space during one day of the year (june 21st). The top and two of the surfaces may be cut in order to transmit light; the other surfaces are to receive that light/shadow. Consider the light in terms of slots, pools, bands, etc.
You are to proceed by constructing virtual models which describe different episodes. Program three (3) different narratives for the movement of light across a space. One narrative should address light movement on a vertical surface, one on a vertical and a horizontal surface, and one on a horizontal surface. Develop strategies how the surfaces need to be cut in order to create a pattern of light.

Precedents:
Dan Flavin (artist), Light installations at Chinati Foundation, Marfa, Texas, USA
Toyo Ito: Serpentine Gallery, London, GB, 2002; Brugge Pavillion, Belgium, 2002
Le Corbusier, Chapel at Ronchamp, France, 1959
Steven Holl, Planar House, Arizona, USA, 2005
Peter Zumthor, Thermal SPA, Vals, Switzerland, 1996
Tadao Ando, The church of the light, Osaka, Japan, 1989
Louis Kahn, The Kimbell Art Museum, Fort Worth, Texas, USA, 1972
Renzo Piano, Menil Collection, Houston, Texas, USA 1987


External dimensions: L 7m W 3.7m H 3.7m
Internal dimensions: L 5.8m W 2.5m H 2.5m
For the purposes of this exercise, you are to use the longitude and latitude of Berlin, Germany. >locate your volume in an effective way relative to the north arrow.

a.)Visualize each narrative strategy with diagrammatic means.
b)All three episodes need to be presented with short quicktime clips, with sufficient length to understand the ideas.

Thursday, September 6, 2007

dedication to Pavarotti
If there are any 3d virtual world links, which you want to include, please forward me the addresses or comment here.

Seeking the City: Visionaries on the margins

The following is an excerpt from the upcoming acsa conference which touches our current discussion topics on the non-place realm:

Cities are expanding, exploding, their centers becoming scattered in the margins of mind and space.

Cities and civilization have been inextricably linked throughout history, and the architecture of the city has been an expression of civilization’s highest collective achievements. But in recent decades cities have become hollow: Shifting social and economic pressures are challenging traditional urban forms and rituals, while new communications technologies have changed the nature of the social and physical network within which people dwell.

A global and generic megalopolis is the city’s future.

The city exists at a collision of forces of power. Globalization has given rise to a search for identity in a world of blurred boundaries. Spatially, this teeming agglomeration of people densely accommodated does not follow conventional planning methods; the ubiquity of electronic communications replaces face to face contact, and the non-place realm grows with an energy that eludes control. Corporations see the city as a commodity and aggressively deploy their brands everywhere, draining away diversity while defending their profits at all cost. Meanwhile, classes of citizens struggle to find their place in the economic and social milieu of the metropolis, challenging globalizing forces with grassroots, community-based efforts. Architects and planners play only marginal roles of corrective interventions.

How can we understand the emerging city and mitigate cultural, economic and spatial conflict in the fluid and pluralistic society? What roles can architecture and architects play? What visions will emerge from the margins to nurture sustainable dwelling places and promote diversity of people, of ideas, and of possibilities?

Wednesday, September 5, 2007

software workshop

While you are generating ideas and concepts for the virtual platform in the background, you should have reviewed all four tutorials of the crash course, which form the basics of the ongoing software skills workshop.

Wednesday, August 29, 2007

Following todays discussion, I felt to add the link of facebook!
CP

the virtual - virtual cities


Cities now are navigated, experienced and comprehended not only by their physical location on maps in order to see their climate, geography, morphology and history but also as non places, virtual sites manufactured from touristic propaganda, homepages, advertising campaigns and other media-propagated assemblies.(H. Rashid)

On the internet, emerging organizations whose focus is not yet specified are growing in parallel to traditional institutions with respect to the following areas of research: cultural and informative portals, virtual galleries, multimedia journals, magazines and newspapers, self-managed user networks capable of mobilizing the attention of the masses and, most of all, of the younger generation versed in the internet. Unlike the cumbersome, traditional structures of display, these fluid organizations offer specific advantages: easy-access to space, economy of space, long-distance, part-time work unfettered by time/place constraints, quick and easy access to the most specialized personnel around the world, speedy installation, no shipping or insurance costs, no actual construction, access to a wider audience - drawn by the internet's interactive, participatory, and ever-surprising persona. However, the design of significant on-line expositions demands time, testing, new synergies of specialists and fields (conception, programming, planning, visualizing, animation, computer graphics, communication), and imply the use of considerable budgets for production, constant management and updating. The average cost of online exhibitions, per visitor, is however without a doubt cheaper, particularly because of the incredible number of users which continues to grow steadily. At the same time, since an entrance ticket is as of yet unthinkable, the only actual funding in the short-term can be provided by advertising and sponsorship. However, in the long run, well-designed and flexible 'containers' will attract works of artists, more or less known, to create a valuable cultural and economic resource. Those collectors who nowadays are willing to pay millions of dollars to acquire works of art could, in the future, be attracted to a different kind of art which we cannot yet picture.

In a few months, access to the web, by cable or satellite, will ensure a download time for images, sounds, and videos equal to that of texts. In the meantime, computer speed, memory and power will continue to increase, while phone rates will continue to decrease due to competition. It will then be possible to take maximum advantage of rendering, animation and immersion softwares such as those currently used in film production, using smaller and smaller files than those used for video. Web art development, net-art, art-of-the-net and their new virtual exposition environments can only become more complex and advanced while at the same time easier to use. If one were to recall the dawn of the desktop and compare it to those of today, the metaphor of a simplified version of the actual desk on the screen - the 'desktop' -has been enriched to become increasingly functional and elegant. It is now the time to think of non-linear developments for interfaces that can guarantee an appropriate complexity and allow for the exhibition of any kind of art.

Several browsers or meta-browsers such as Netomat, Iod, Riot and Hullpointer exist as alternatives to Netscape and Explorer and are trying in different ways to broaden the options of visualizing, reading, and connecting web pages. Browserday, a convention of the cutting-edge minds of the digital world, is one of the major events that puts forward the latest artistic and technological developments. Cube is the first example of a refined technique and immediacy which allows for traditional web-browsing with a conceptually fresh and easy interface; the user moves fluidly amongst five pages (represented as faces of a cube) displayed concurrently. Could all of these examples be thought of as virtual museums of information? Or could the transition towards increasingly smaller technological gadgetry such as palm-pilots, wireless communication systems, gps (global position system) continue their trajectory from portable, to wearable, to perhaps eventually nested within our bodies and minds become the real virtual museums?
The continuing computer science revolution explores worlds we know to exist and perhaps are always on the brink of discovering other worlds. Man, Art and Science can once again become inextricably tied - perhaps we can bring to life another type of 'Renaissance Man'. The characteristics, the abilities, the instruments and most of all, the interests of the new artists will inevitably keep transforming, interminably. So, each time we will find ourselves thinking of places we have never seen, we might even try bending our mind to create art we have never imagined. (virtual museum competition 2001).

Assignment 2:

virtual environment

Teams of two people (the same teams involved with Assignment #1) are asked to browse the web and look for sites as suggested and also of your choice, such as virtual worlds, social communities, city homepages, public chatrooms etc.; Web-sites that allow you to interact, socialize with others, move in 3D, chat, slip into other indentities, see real-time information (video-images of on-site cameras projected on your computer screen) or even join live discussion groups (you could also be present via video conferencing). You might be able to see other people or their avatars and hear their conversations and be present in the virtual space via a projection of yourself onto your screen.

This short exercise should make you aware of the possibilities with current technology to interact within virtual sites and through virtual sites (web-pages) with actual sites, in case you are not yet a frequent user…I guess that’s a rare case!
Operate with the idea in mind, that you are later asked to develop in depth a concept for a potential link/s between your actual project and a possible parallel web project. You will further build your project for virtual space first (it might be built in second life) and then decide how and what might be transformed to the actual site. (The infobox is from 1995!) Here are some suggestions on how to analyse the websites. Add other parameters according to your convenience. This is the first step to develop a strategy for your virtual site concept.

  1. Analyse the information structure of the site; how is information displayed and accessible? Texts, icons, transformation options etc.
  2. diagram the spatial characteristics of the site; are there different possible ways of circulation through the web-site which you can describe and draw? Can you move freely in three dimensions? Can you access information in three dimensions?
  3. analyse any links to actual sites, locations; (videocam, projector option, etc.)
  4. describe the effectiveness of the interactivity of the site; what are the options for visitors in actual space to meet others in virtual space?
  5. Which of the technological aspects are useful for your infobox, and how and where could these be implemented?

Emphasis is on the making of diagrams as an instrument to understand and mediate collected information effectively between us and to the potential users, and as a strategy to translate selected critical data later into the proposed project/s. You should focus on clarity and organization of visual and written information!

You find some links here on the right. Besides second life, my space etc.., there are some recent architectural realizations, mostly for large public projects, such as the Seattle library by Koolhaas, the Guggenheim virtual sites, and the New York Stock exchange by Asymptote, or institutional developments such as ETH world. Typically there is specific software involved such as Blaxxun, Virtools etc.., which implements the interfaces and the technological background.

Format:

The collected information is to be printed (format: A3, 11x17”) for pinup
And to be made available for the class on the webserver.

Monday, August 27, 2007

registration

First thing tuesday morning, 28 Aug 2007 is to sign in with Jess Schwintz and Jimmy Duenes and tell them which studio you are in.
My email does still not work.
Thanks
Christian

Sunday, August 26, 2007

the actual - the infobox

The Infobox was opened in October 1995 on Potsdamer Platz and soon became a favorite of the public.
Architects: Schneider+ Schumacher

Classic reading on Berlin’s history: Hegemann W. “Das steinerne Berlin”, Kiepenhauer, Berlin 1930; (my transl. “City of Stone”).

In groups of two you elaborate the following 2 case studies; you will collect data-information, through the web or library. All necessary information is to be textually & visually displayed.

A) INFOBOX

1. Infobox site: the Potsdamer Platz and its recent history; urban aspects; siting of the Infobox; access to the Infobox;

2. Infobox program: spatial distribution of program (axonometric diagram); plans (scale 1:200, 1/16”); infrastructure, circulation (axonometric diagram);

3. Infobox structure: the main structural skeleton; materials used; footings; construction technique; manufacturing technique; (scale 1:200, 1/16”);

4. Infobox skin: cladding materials; façade layers, structural section of skin (axonometric diagram); construction details; elevations (scale 1:200, 1/16”);

B) MOBILE CONTAINER

5. construction site and info building/ demountable mobile containers: typology and examples; You should focus on general dimensions of the typically small building, on floor height (analyze the structure-skeleton with a diagram), on depth and width, and how it is manufactured and transported to the site; analysis of material, function and form; collect industry brochures; (scale 1:100, 1/8”)

online info help:see other links right

The collected information is to be printed (format: A3, 11x17”) for pinup, and to be made available for the class on the webserver.

Materials: Each student is supposed to have an appropriate scale in metrics!

Studio requirement

Studio CD

All the files of research and design are to be organized in a folder hierarchy on the CD.

Create a main folder that you will call yourname_Public2Info, with subfolders ResearchDesign and bookmarks; Research has subfolder TheActual, and TheVirtual; TheActual then will have the folder of your research topic, f.i. Infobox site; subfolders at your choice; Design on the other hand has subfolder Arch, which has as subfolder the title of the architect you choose from a list, f.i. Tschumi; Here you will add other folders at your choice (2d-design; 3d; images; etc.); and

Bookmarks

During your research you will also visit a lot of webpages. You are asked to collect all the bookmarks in the appropriate folders in Microsoft Explorer or firefox. Similar to the above strategy of organization, these need to be copied into the folder on the CD-ROM.

Bibliography

Compile and continuously update a written bibliography of the books that you will consult in the library. Include a list in the CD-ROM.


MEASUREMENT CONVERSIONS:

Sq meter in sq feet > multiply with 10.76

Sq feet to sq meters > multiply with 0.09290

cu meter in cubic feet > multiply with 35.31

Cubic feet in cu meter> multiply with 0.02832

Kilometer in meter > multiply with 1000

Meter in centimeters > multiply with 100.

Saturday, August 25, 2007

STUDIO PHASES

THE RESEARCH / ANALYSIS

  1. The studio work will proceed from an analysis (quantitative/ qualitative) of the Schneider&Schumacher - “Infobox” built for the Potsdamer Platz.
  2. Students will in a second step examine typical mobile buildings, used as info/ construction site offices or similar, in their various configurations as they are marketed in different countries, in order to determine the construction standardization, types and their requirements.

Both is intended to provide an idea and understand the maximum scope and dimension of the “actual part” of the semester project.

  1. An analysis of parallel worlds of different scales from second life to typical city homepages, city portals, and marketing sites of cities like Berlin, Dubai or also websites of general contractors, representing local public information and offering virtual tours to visitors will provide an experience to foster the “virtual part” of the semester project.


All studio research will be collected and made available to all the class.


THE PROJECT DESIGN PHASE

Design Process:

Based on generated research data of the structure, programmatic distribution, efficiency etc., accumulated during the research phase the students will start to assemble their own proposal, which will develop from physical 3D-pattern models.
Students are required to make 3D-parties as successive models of a generative design process.
Importance is laid onto the recording of each successive step, the parameter changes that lead to differentiation between the models.

The studio will refer to:

a. Patterns, development rules (see booklist)

b. industrial product design, product manufacturing strategies and assembly (references)

c. selected examples of architecture (links)

d. materials

e. structure

f. signage

Users:
The project will address the Typology of users, such as Berlin’s residents (visitors, shoppers, future residents), international travelers, people involved in the construction site, train commuters etc.

Program:
The proposal will cover a range of programmatic spaces/ units to be determined.

Site:
Student teams will insert their proposal into the Lehrter Bahnhof plaza, a large open space with view over the river Spree and to the Reichstag.

Public@INFO seeks to create a center, the Infobox, for mediating the changes of the development at Lehrter Bahnhof during the upcoming construction period and involve citizens and visitors early on to participate in what will evolve into one of Berlin’s major infrastructure and city center points in the future. The intention to create there a 21st century city quarter, which would be the first 4G (fourth generation) wireless virtual community in Germany, including train-station, hotel, offices, residential and retail spaces etc. needs to be considered.

BERLIN>DUBAI

The Infobox at Potsdamerplatz built by architects Schneider & Schumacher in 1995, was a temporary and successful precedent with the goal to keep not only residents, but also international visitors “up to date” on one of the biggest building projects in city history. Since the studio project is intended as an architectural commodity ready to flexibly fit different environments, we will look into several sites, such as Berlin and Dubai, and confront the effect onto the design and production. The infobox is not thought of as a modernist kit-of-parts, but more like a contemporary branded product design and a result of industrial mass-customization. Students will develop a building that is fabricated with latest technologies to perform in different situations and which is able to respond to dynamic client needs and flexible program conditions. Student teams will conceive building prototypes, to be manufactured out of prefabricated components similar to the car-aircraft industry in order to establish ways for modularization, re-combination and formal variation through changes in size and shape. Students will get interested into material behavior and combined structural effects and how they link to design techniques and innovation with fabrication.

The site’s importance within a constantly evolving urban fabric and its dynamic relationship to other nodes within the city should be made transparent with a “platform”. The project platform/s will be present in both “real” worlds, a temporary structure in actual space and an info-forum in virtual space.
The actual space (physical building) and the virtual space (web-site), both will allow for information, meeting and exchange, marketing, sales, construction supervision, presentations and contemplation. Each of the programmatic “rooms” are represented in both worlds and equipped for interaction.
The task is to create a temporary building as an interactive environment that merges the two worlds such that it allows the visitor to experience a fluid transition from one world to the other. On the other hand, a visitor to the web-site will find an organizational principle similar to the physical building. The structure/ interface allows anyone to “browse” or navigate through the building and access the “rooms” to participate on-line.


Public@INFO MEDIATION


Public@
INFO is the Design Studio that will explore the potential of current technology to mediate information effectively between design and construction and engage public space with temporary structures in both actual space and virtual space